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02Exorcism of Elizabeth

Exorcism of Elizabeth

02

Co-op horror game · Team project · 7 weeks

Spec

Tools
Unreal Engine 5, Blender
Scope
Team project
Duration
7 weeks
Status
Releasing on itch.io

Role

  1. Built the character rigs from scratch in Blender.
  2. Animated the whole set: walks in both directions, jumps, sitting and standing, and the poltergeist's attack.
  3. Wired it into Unreal, in an animation blueprint that reads the movement component and drives a locomotion state machine off four values.
  4. Layered the grab poses per bone, so picking something up moves the arms and leaves the walk alone.
  5. Built the one master material the whole house is dressed with. Every surface in the game is an instance of it.
  6. Built the fog and the candle flame as Niagara systems, the flame carrying its own light.

Breakdown

In engine

State machine: idle, walk, sit and a three-part jump
Anim graph: the grab poses layered per bone
Event graph: the four values the state machine runs on
Master material: one graph, four commented channels
Fog: hanging particulate against blowing particles
Flame: two emitters, and the light comes from the system