Exorcism of Elizabeth
02Co-op horror game · Team project · 7 weeks
Spec
- Tools
- Unreal Engine 5, Blender
- Scope
- Team project
- Duration
- 7 weeks
- Status
- Releasing on itch.io
Role
- Built the character rigs from scratch in Blender.
- Animated the whole set: walks in both directions, jumps, sitting and standing, and the poltergeist's attack.
- Wired it into Unreal, in an animation blueprint that reads the movement component and drives a locomotion state machine off four values.
- Layered the grab poses per bone, so picking something up moves the arms and leaves the walk alone.
- Built the one master material the whole house is dressed with. Every surface in the game is an instance of it.
- Built the fog and the candle flame as Niagara systems, the flame carrying its own light.

