Technical Animator
YashLokhande
I build the rigs, drivers and Python tooling that animation runs on, then animate on top of them.
Selected work
The major projects
A showcase of my best work. Open one to see how it was made, and what I did on it.
More work
Everything else worth showing
Animation, VFX and rigging, solo and team. Use the pad to look through them.
About

- Based
- Boden, Sweden
- Studying
- Animation & VFX, year two
- Also holds
- BA, Animation Film Design
- Languages
- English, Hindi, Marathi
My work focuses on the technical side of animation, with an emphasis on rigging, tool development and animation. I enjoy working across these areas, particularly where technical systems meet the creative process, as well as animating with those systems and implementing them.
What I enjoy most is designing rigs that make an animator's workflow more intuitive and efficient. I'm particularly drawn to refining controls and building the underlying systems that let animators and designers work with greater ease, whether that is in the rig itself or in how it is implemented in the engine. It's this intersection of technical problem solving and animation that I keep coming back to.
“Games create an impact on people, whether that is stress relief or just being happy after playing with friends. I want to be one of the people providing that experience.”
Contact
Get in touch
Email reaches me faster than the links below. Rig files and process breakdowns on request.




